Kasetsart Journal of Social Sciences (KJSS)

A virtual reality game designed to enhance empathy and acceptance for individuals with Autism: An experimental study focusing on people in a workplace
Kasetsart Journal of Social Sciences -- formerly Kasetsart Journal (Social Sciences), Volume 045, Issue 2, April 2024- June 2024, Pages 411-420
ISSN: 2452-3151(0125-8370)
Jakkarin Thepvonga, Gauze Pitipon Kitirattarkarnb,*, Nuttanai Lertpreechapakdeec
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aSchool of Digital Media and Cinematic Arts, Bangkok University, Pathum Thani 12120, Thailand
bSchool of Communication Arts, Bangkok University, Pathum Thani 12120, Thailand
cFaculty of Communication Arts, Chulalongkorn University, Bangkok 10330, Thailand
*Corresponding author, e-mail: kitirat.p@gmail.com
Abstract
People with high-functioning autism are capable of working as effectively as other individuals because they are often reliable, punctual, good with routine, and have a high level of attention to detail. However, it is exceptionally challenging for people with high-functioning autism to work together with the people that do not fully understand autism. This study adopts virtual reality technology to develop a game intervention that aims to educate and enhance autism acceptance and empathy among employees. Using a head-mounted display (HMD), 35 participants between the ages of 18 and 50 were immersed in a virtual world that simulated the experiences of a person with autism. Haye’s (2013) PROCESS Model 4 was employed to analyze the data. Results suggest that VR game intervention increased users’ autism knowledge, empathy, as well as acceptance for people with autism. The study further illustrates an underlying process of how people develop acceptance for people with autism.
Keywords
acceptance, autism, disability, empathy, virtual reality
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